F.A.Q.

Trebizond F.A.Q.

Q: What kind of game is this? Tabletop? Live action? Something else?
A: Trebizond will be played in the style of the society game’s meetings. Although there will be no turnsheets, you will start with a character briefing for the character you’ve created which will include information unique to you, somewhat like a turnsheet response. Whilst most of the game will be live action, particularly conversation, some events or actions within the game may be played out as small group, GM-led adventures.

Q: Is emphasis more on plot or character?
A: Plot. (Not that we see these as competing priorities at all.) As well as GM-generated plot, the actions of other PCs within the game world will be important factors in what happens during the game.

Q: So is the game PVP (player-vs-player)?
A: No. While there will certainly be conflict of interest between characters - particularly if you choose to play such a character - this is very much not the focus of the game.

Q: What is the tone of the game? Grim dark? Whimsy? High fantasy?
A: Fantasy, but not high fantasy. Monsters are real, artifacts may have mysterious powers, but there are no wizards (or orcs, dwarves etc.). The game aims to take itself fairly seriously and portray a believable world, but isn’t trying to be super-authentic. We do not intend the game to be either whimsical or particularly dark. If you want to play a lighter or darker character than the game’s overall feel that’s fine so long as you don’t spoil anyone else’s fun.

Q: Do I need to wear costume? What sorts of things are appropriate?
A: No. Most likely many of the players won’t be in costume. That said, either partial or full costume is fine if you want. No particular style is required since Trebizond is astonishingly eclectic in this respect, but bear in mind this is a low tech gameworld, so preferably nothing too futuristic-looking.

Q: Can I bring my authentic medieval rune chainsaw?
A: No. As far as props go in general, try to use common sense. There will be no live action combat. And we’re in a school. And I want my security deposit back.

Q: I’ve had a look at the character generation pages and want to know how useful the various skills will be during play? Are there rules for them all?
A: Skills are primarily for the purpose of describing characters rather than a toolbox of available in-game actions. Characters will be good at the things they ought to be good at based on who they are and past experience. Take skills and traits which describe your character rather than seeing them as a list of superpowers. If you want a particular kind of game experience and aren’t sure how best to design your character towards that end, please ask the GMs for recommendations.

Q: So what rules system is this game using?
A: The game is designed to be very rules light and most interactions canbe resolved with minimal GM intervention, primarily through PC interaction. When necessary, a GM can be asked to make a call on a situation that requires adjudication at which point they will look at the characters involved, their character builds and any other relevant information or items and determine the outcome. Any special abilities/rules specific to a character (granted by traits etc.) will be given to the player at game start. This can then be shown to another player when used without GM involvement.

Q: I have a question that isn’t covered by the FAQ.
A: That would be because your Q hasn’t been A sufficiently F. Email the GMs and we’ll help you out: trebizond@heffalumps.org